
It’s only a slight twist on the standard turn-based strategy formula, but it works well. They can also dash into enemies for extra damage, or “team jump” off of other party members for additional movement. Up until they attack they can run wherever they want within this range, unlike the grid-based movement in the first game. There’s a good amount of variety, which ensures that combat doesn’t get stale, even after you’ve had a few hundred battles.ĭuring those battles, each character has a set movement range. Some missions require that you defeat every enemy onscreen others might end when you reach a certain area, or survive for a set number of rounds. These take place on sprawling battlefields, replete with cover, gaps between areas, vertical vantage points and other turn-based strategy mainstays. explore five different planets, they’ll take part in both random battles and story-based encounters. With satisfying strategic gameplay, a variety of vibrant worlds and some honest-to-goodness laugh-out-loud moments, Mario + Rabbids: Sparks of Hope is the best possible execution of a truly bizarre premise.Īs Mario and co. With nine playable characters, four skill trees per combatant and 30 “Sparks” that grant additional abilities, there’s should be something here that appeals to every playstyle.

Combat is the big draw here, as it’s delightfully varied. Gameplay consists of combat and exploration sections, in roughly equal measure.

From there, you’ll guide them across a variety of planets and stopping often to engage in thoughtful tactical battles. You’ll take control of a helpful robot named BEEP-0, as well as some familiar Mario characters (Mario, Luigi, Peach, etc.) and their ersatz Raving Rabbid copies.

Like its predecessor, Mario + Rabbids: Sparks of Hope is a turn-based strategy game with light RPG elements.
